The Grail Lords Help Files

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  • The Grail Lords

    The Grail Lords is a free Massive Multiplayer Online Role Playing Game (MMORPG) designed by Lord Arogandor.


    Terms of Service

    Terms and conditions for using http://www.thegraillords.net and related pages.


    Welcome to The Grail Lords. If you continue to browse and use this website, you are agreeing to comply with and be bound by the following terms and conditions of use, which govern the Grail Lord Team's relationship with you in relation to this website. If you disagree with any part of these terms and conditions, please do not proceed to use our website.



    The Grail Lords' is a free game, The Grail Lords Team takes no responsibility for any wrong doing, change in service, or denial of service. Your account may be terminated at any time for any reason. Your game activity may be recorded, stored and processed in various ways for various purposes.
    The term 'Lord Arogandor' or 'Grail Lords Team' or 'Admin' refers to the owner of the website. The term 'you' refers to the user or viewer of our website.

    The use of this website is subject to the following terms of use:


    • The content of the pages of this website is subject to change without notice.

    • You must be 13 years of age or older to sign up for an account.

    • Neither the Grail Lords Team nor any third parties provide any warranty or guarantee as to the accuracy, timeliness, performance, completeness or suitability of the information and materials found or offered here. You acknowledge that such information and materials may contain inaccuracies or errors and we expressly exclude liability for any such inaccuracies or errors to the fullest extent permitted by law.
    • Your use of any information or materials on this website is entirely at your own risk, for which we shall not be liable. It shall be your own responsibility to ensure that any products, services or information available through this website meet your specific requirements.

    • Any third party information viewed, or stored on your computer is solely the responsibility of you, and said third party. In no way reflects the ideas, opinions, or ethics related to the website.

    • It is not allowed to play accounts for commercial purposes. It is not allowed to sell, buy or offer accounts or parts of accounts in exchange for any financial benefit in/outside of the game. Trades involving more than one game are also forbidden.

    • The e-mail address used for the registration of an account must be under the personal and exclusive control of the person who registered the account. The person owning the e-mail address used to register an account is considered the owner of the account, regardless of any other personal agreements.

    • The IP address might be stored and cookies created for purpose of tracking multiple accounts, cheaters, hackers. No other data from your computer will be stored by these cookies.

    • This website contains material which is owned by both the Grail Lords Team and other players. This material includes, but is not limited to, the information, design, layout, look, appearance and graphics. Reproduction is prohibited other than with express permission from the site Admin, or someone of equal standing in the Grail Lords Team.

    • Unauthorized use of this website may give rise to a claim for damages and/or be a criminal offense.

    • When signing up for The Grail Lords you agree that Lord Arogandor has the right to read your in-game communication which includes your mails and private chat messages without any notification or reason.

    • Each player is allowed one and only one account. Anyone found with multiple accounts will see all accounts terminated.

    • No offensive language, messages, usernames, forum posts etc. Hostility within the game is allowed, as long as it is focused on in-game issues and not on personal attacks.

    • From time to time this website may also include links to other websites. These links are provided for your convenience to provide further information. They do not signify that we endorse the website(s). We have no responsibility for the content of the linked website(s).

    • No illegal activity is to be supported in the Grail Lords website which includes spamming, hacking, damaging game files, etc.

    • Although it is currently encouraged to cheat and find bugs in the game, you are obligated to report critical bugs immediately. Using bugs to gain any advantage will lead to account banning and/or other punishments.

    • Your use of this website and any dispute arising out of such use of the website is subject to the laws of Belgium, and any non-government copyright organization.


    Lord Arogandor

    Lord Arogandor is the owner and designer of The Grail Lords. His in game character can't be considered as a regular player because his fortune, skills, honor and popularity are simply unmatched.
    Lord Arogandor is not listed in the rankings nor are his skills used to calculate the daily maximum and average values of every skill.
    Lord Arogandor has the deserved reputation to be extremely protective about his Grail Tavern and doesn't allow any misbehaviour in the Taverns.

    His goal is to offer every Seeker a good time in The Grail Lords and is usually open for new suggestions to improve this world.


    Grail Seeker

    Any player of the Grail Lords and that includes you!


    Daily Voting

    Once a day you can vote for The Grail Lords on three different voting websites. By voting, you help promote The Grail Lords and attract new players to the game.

    When voting for The Grail Lords you will receive one of the voting rewards as long as your voting is considered being valid. A valid vote is when the voting site sends the Grail Server a positive response. This sometimes can take a few minutes.

    The following rewards can be gained:
    + A Grail Token.
    + Some (10,12) Bronze coins (you have a slight chance to get 90 Bronze coins instead).
    + 2 Mood Points.

    The reward you gain for each voting site is picked randomly, however you will never receive the same reward twice in the same day. In addition to the normal daily rewards you have a slight chance to gain an extra 100 stamina for that day.

    You can find the Daily Game Voting link on your right at the main page.


    Basic HTML Code

    You can give some basic layout to the texts you type in The Grail Lords by using some HTML tags. You can use those tags to make your profile, letters or announcements more expressive.

    <b>bold</b> bold
    <u>line</u> line
    <i>italic</i> italic
    <font color="red">red</font> red
    <font color="green">green</font> green
    <font color="blue">blue</font> blue
    <font color="yellow">yellow</font> yellow

    For more colours and information please visit the W3schools.

    Personal Character

    Your Character is who you are in the Grail Realm. The way you behave and act, the way you communicate and the choices you make during quests, will tell others more about your fictive character.


    Stamina

    Stamina is the daily amount of energy you have. You use stamina when you perform actions like working, travelling or fighting. Every day your stamina gets refilled automatically during the reset.

    The Learning Skill gives you additional stamina and a bed also gives you additional stamina every day.

    Sometimes your stamina can be affected in a positive or negative way during the reset by certain events.

    Ways to increase your daily amount of stamina:
    - Increase your Learning Skill (each full point on the Learning Skill adds +1 stamina daily).
    - Install a bed at your residence.
    - Maximize your Mood.


    Grail Tokens

    Grail Tokens allow the Seeker to buy special upgrades and rewards that can't be bought with in-game money.

    + There are several ways to earn Grail Tokens
    - As a reward for completing certain Quests (e.g. The Weekly Quests).
    - By voting for the Grail Lords on voting sites.
    - By reporting bugs and errors to Lord Arogandor.
    - Purchasing them with PayPal.

    + There are several ways to spend Grail Tokens
    - For going on Vacation Mode.
    - Sending Popularity Gifts to other Seekers.
    - Buying special upgrades in the Grail Castle.

    The total amount of Grail Tokens are the tokens you collected during your Quest here. Your current Grail Tokens are the tokens you actually have this very moment. They can't be seen by others than you.


    Money

    In the Grail Lords money is been split up into 3 parts; Gold, Silver and Bronze.

    1 Gold = 100 Silver = 10000 Bronze coins


    Life-Points

    Life-Points represent the amount of damage you can take before falling down and going to the hospital.

    Every Seeker starts with a basic of 100 Life-Points. In addition you will gain one extra life-point for every full point you have on your Constitution Skill (please note that all skills start at 1 instead of 0, this is the reason you have you 101 life-points, instead of 100).

    There are various ways to lose Life-Points:
    - When you get hit by your opponents during a battle.
    - By doing dangerous work, like mining for Iron Ore, Coal or Stones.
    - By not eating regularly, which will make you weak and suffer loss of life.
    - ...

    When your life drops to 0 you are badly wounded and unable to perform any action. You will be transported to the Town Hospital to recover from your wounds.


    Mood

    The mood represents the overall happiness of your character in The Grail Lords. Seekers with a high mood will be more energetic then Seekers with a low mood, this is represented during the Daily Reset.

    During each reset the Seeker has a chance to receive a bonus of +15 stamina due to their mood. Jubilant Seekers (who have 1,000 mood or more) have 100% chance to receive this stamina bonus. On the other hand, Seekers with a mood lower then 500 have a change to get a penalty of -15 stamina. After the bonus (or penalty) is calculated, all Seekers will lose 1% of their current mood rounded up. Seekers who obtained more then 1,000 mood that day, will be capped first at 1000 before they lose the 1%.

    e.g. A: If your mood was 654, you will lose 6.5 points, rounded up this makes you lose 7 mood for that day.
    e.g. B: If your mood was 1210, it will be capped to 1000. Then you lose 1% which is 10 points for that day.


    Different moods states:
    - Miserable: having less then 100 mood
    - Pissed: having between 100 and 199 mood
    - Irritated: having between 200 and 299 mood
    - Annoyed: having between 300 and 399 mood
    - Grumpy: having between 400 and 499 mood
    - Content: having between 500 and 599 mood
    - Pleased: having between 600 and 699 mood
    - Happy: having between 700 and 799 mood
    - Delighted: having between 800 and 899 mood
    - Exultant: having between 900 and 999 mood
    - Jubilant: having 1,000 mood or more

    Ways to increase your mood:
    - A Reward in the Reward Hall for 50 Grail Tokens (+100 mood)
    - Gaining positive gifts (+2 * popularity gains)
    - Eating meals with food ingredients (+1 mood for each ingredient)
    - Eating Plopcorn (between 5 and 10 mood)
    - Drinking a Beer (+5 mood each)
    - Drinking a Potion of Joy (20 mood * quality level)
    - Going out Fishing (+2 mood)
    - Defeating a Monster (+1 mood)

    Ways to lose mood:
    - Gaining negative gifts (-2 mood).
    - Daily Reset, reduces the current mood with 1% rounded up.
    - Getting pick pocketed by other Seekers.


    Character Status

    The Status of your character how hungry and drunk you are.

    Hunger Status
    Your hunger status has an important effect on your Character's life. That is why it is important to eat on a daily basis! Being hungry for more then a day will cause you to lose stamina and eventually Life-points!
    There are 5 different stadia to represent how hungry you are.

    The 5 hunger stadia:
    - Plump: You did eat more then needed and are not hungry at all.
    - Fed: This status is perfect! You are not hungry and have no problems.
    - Hungry: You didn't eat anything yet. Eat a bread or meal to become "fed".
    - Very hungry: You didn't eat for 2 days! You need to eat 2 breads or meals.
    - Starved: You didn't eat for a while! You are losing Skill progress, Life-points and Stamina.

    Drunk Status
    Your drunk status show how sober or drunk you are. You get drunk from drinking alcoholic drinks. Being drunk has its effect on you during the Daily Reset. Depending on your status you will encounter special events. All Seekers start their day sober. There are 5 different stadia to represent how drunk you are.

    The 5 drunk stadia:
    - Sober: Normal, you are not drunk and won't have any special events.
    - Tipsy: Slight chance on having a special drunk event.
    - Drunk: Increased chance of having a special drunk event.
    - Wasted: High change of having a special drunk event + stamina loss.
    - Hammered: Highest change of having a special drunk event + stamina loss.


    Grail Score

    Your Grail Score is the representation of how good you are in The Grail Lords. You can increase your Grail Score by unlocking achievements.

    Your Grail Score is the determining factor for becoming a Grail Legend one day.


    Achievements

    Achievements can be earned after reaching certain requirements. Some Achievements have different levels. This means that by doing the same several times you increase your Achievement Points & Titles.
    With each Achievement unlocked your Grail Score will raise.

    There are 7 Chapters in where you can receive Achievements.

    - Economic Achievements: Covers the Achievements that have to do with money, tokens and Blessings.
    - Combat Achievements: Covers all the Achievements that have something to do with fighting.
    - Game Achievements: These Achievements are gained when playing one of the mini-games of the Grail Lords.
    - Cultural Achievements: Covers the Achievements that show how educated, civilized and developed you are.
    - Quest Achievements: The Achievements gained by completing Quests.
    - Social Achievements: Covers the Achievements you can gain from interacting with other Seekers.
    - Skill Achievements: Achievements when increasing in Skills.


    Popularity

    Your popularity points represent how liked you are among the Grail Seekers. The higher your popularity, the more respected and loved your character is. The lower your popularity, the more people despise and hate your character.

    By clicking on the name of a Seeker the profile page will pop-up. There you can send a Gift which will increase or decrease his/her popularity. All gifts are bought with Grail Tokens. The popularity of a Seeker -or lack of it- might effect the social interaction with others.

    + Positive Popularity Gifts:
    - A bottle Wine (+5 Popularity) for 40 Tokens
    - A Tasty Cake (+3 Popularity) for 25 Tokens
    - A Beautiful Shell (+1 Popularity) for 10 Tokens

    + Negative Gifts:
    - A big load of sh*t (-5 Popularity) for 40 Tokens
    - A Dead Rat (-3 Popularity) for 25 Tokens
    - A piece of sh*t (-1 Popularity) for 10 Tokens

    + Popularity Effects:
    - The Seeker with highest popularity gets the follower "Althalos the Esquire".
    - The Seeker with lowest popularity gets the follower "Eldrick the Villain".
    - Popular Seekers being in the Jail will be released faster.


    Recruits

    Recruits are players who used your unique referral ID while signing up in the Grail Lords.
    Recruits offer you advantages in the game. These advantages are a reward for your efforts to bring new Seekers into the Grail Lords.

    Special benefits of having recruits:
    - You receive 2 Grail Tokens for each of the Tutorial Quests your recruits successfully complete!
    - You will also receive for 5% of the amount of Grail Tokens your recruits purchase on top of what they get!
    - And, in addition, once a day you can collect 5 Bronze for each active Recruit you have!

    You need collect the daily 5 bronze reward manually, it isn't given automatically, visit your list of recruits which is located on the main page. There you can click on each active recruit once a day.

    You also can remove inactive recruits from your list. This is a permanent action and can't be made undone afterwards.


    Honour

    Honour is a special status that is hard to obtain. Seekers who perform exceptional deeds during their life can earn Honour. It is also known that The Grail Lords give Honour to Seekers on their Birthday!
    In rare cases it happens that The Grail Lords remove the Honour of a Seeker after that Seeker performed exceptionally vile deeds.

    Seekers receive +1 Stamina during the Daily Reset.


    Gender

    The Gender in the Grail World hasn't much effect on your actions. Here all are equals. The gender is only for informative purposes and doesn't have to be a representation of the out-game gender of the player.

    For those who are gender-confused once in a while, you always can change your gender in at the Grail Castle ---> Reward Hall.


    Town Reputation

    Each Seeker builds up an certain reputation in each of the towns he or she visits. This is done by certain action; like trading, participating in the town community or helping the town.

    Every Seeker has their own personal reputation in every town. This reputation can vary a lot depending on the Seeker and the towns. The town reputations are shown on the main page.

    Indicator of how popular you are in a certain town.
    It ranges from 0 to 10,000.

    Negative Effects:
    - You no longer can use the Soup Kitchen when having less then 4,000 Town Reputation.


    Quest Book

    Your Quest Book contains all the information about your Quests.
    The (blue) quest book can be found at the main page of your character.
    Inside it gives you a list of the Quests and its status:

    means you successfully completed the Quest.
    means you failed to complete the Quest.

    Completing or failing quests are irreversible and may affect your way of life in The Grail Lords.


    Vacation Mode

    When the real-life owner of an account character is unable to go on-line on The Grail Lords for a period of time for whatever reason, he or she can use the vacation mode account option.

    When you use the vacation mode, your character will be automatically fed during your absence, as well your animals if you should have any. That way your character won't suffer the negative consequences from starving while you are away.

    The very moment you sign in again in The Grail Lords, your character will go out of vacation mode automatically again. After that you will have to take care of your character and animals again.

    Going in vacation mode requires one Grail Token, no matter how long you stay in the vacation mode.

    Notes

    - Your animals will be fed, however they still might die from old age.
    - Your account still can be removed after a year of not signing in, even if your account is in vacation mode.


    Activity Status

    Your Activity Status is an indicator of your current game activity in The Grail Lords for other Grail Seekers.

    When opening a Seeker profile, there will be a colored dot before the name of the Seeker.

    : The Seeker has been active the last 10 days.
    : The Seeker has been active the last 50 days.
    : The Seeker has inactive for more than 50 days.
    : The Seeker is currently in vacation mode.


    Profile Icons

    Icons are small symbols that can be placed on the Profile page. All Seekers start with one Icon that represents their Home Town.
    Other Icons are awarded to Seekers after performing rare and exceptional deeds! Most Icons are unique and hard to obtain. They can be displayed proudly as most Icons are unique and/or hard to obtain.

    [See the complete list of Profile Icons]


    Personal Place

    Your Personal Place is where you keep your personal belongings like your Items, Equipment and Inventory.
    When changing your location the name, the image and the accessibility of your personal place might change.

    LocationResidence NameAccessibility
    Home TownYour ResidenceComplete Access
    TownYour Hotel RoomNo Kitchen available
    On the MapYour EncampmentNo Kitchen available
    No Items can be equipped
    HospitalYour Hospital RoomVery Limited access
    JailYour Prison CellVery Limited access


    The Kitchen

    The Kitchen is the place where you can create food. You need to be in your Home Town for this.
    There are different types of food that can be made:
    - Meals (see below)
    - Soups (see below)
    - Breads (see below)
    - Plopcorn (see below)


    Cook a Meal

    Meals are cooked in the Kitchen of the Residence. They can not be cooked outside your Town due the lack of accommodation. Each meal is made from one or more food ingredients which can be found in the Inventory. The more food ingredients added in a meal, the more complex the meal becomes. Inexperienced cooks will often burn one or more of the food ingredients used. The Cooking Skill lowers the required stamina to cook a meal. In addition, the skill decreases the risk of burning -and wasting- used food ingredients.
    When eating a cooked meal the ingredients in the meal will raise certain Personal Skills depending on the used Food Ingredients.

    Possible Meals:
    A Simple MealContains 1 Food ingredientAlways succeed - No Cooking Skill required
    A Basic MealContains 2 Food ingredients25 Cooking Skill required for 100% chance on success
    A Variated MealContains 3 Food ingredients50 Cooking Skill required for 100% chance on success
    A Delicious MealContains 4 Food ingredients75 Cooking Skill required for 100% chance on success
    A Grail MealContains 5 Food ingredients100 Cooking Skill required for 100% chance on success

    Food Ingredients:
    - Cheese: Increases the Luck Skill.
    - Eggs: Increases the Constitution Skill.
    - Fish: Increases the Intelligence Skill.
    - Meat: Increases the Strength Skill.
    - Potatoes: Increases the Endurance Skill.
    - Poultry: Increases the Agility Skill.
    - Vegetables: Increases the Charisma Skill.

    Hints and tips:
    - Use the most important food ingredient always first, as the first ingredient can never burn and be lost.
    - You can buy and sell cooked meals in the Town Restaurant.


    Prepare Soup

    Soups can be prepared in the Kitchen of your Residence when the requirements are met. The soups do not remove hunger but depending on the food ingredients used certain Personal Skills will increase.
    Drinking Soup counts toward the limit of 5 drinks a day.

    Requirements to make Soup:
    - Equipment: A Cauldron must be equiped (can be made in the Blacksmith Workshops).
    - Skill: At least 25 points on the Cooking Skill.
    - Knowledge: Read the "Book of Soups" in the Town Library.

    7 different Soups:
    - Cheese Soup, made from 1 cheese, will raise your Luck Skill.
    - Egg Soup, made from 1 egg, will raise your Constitution Skill.
    - Fish Soup, made from 1 fish, will raise your Intelligence Skill.
    - Meat Soup, made from 1 Meat, will raise your Strength Skill.
    - Potato Soup, made from 1 Potato, will raise your Endurance Skill.
    - Poultry Soup, made from 1 Poultry, will raise your Agility Skill.
    - Vegetable Soup, made from 1 Vegetables, will raise your Charisma Skill.


    Bread

    Bread is the most common food that can be found in the Realm. It does take away the hunger, but unlike cooked meals it does not improve any skill. When traveling, bread is the only food that can be taken with you. Bread can be baked at the Cooking Section of the Home Residence. The baked breads can be consumed at the Meal Section or can be donated to the Soup Kitchen to help the new Seekers survive.

    Costs to make bread:
    - 1 Wood
    - 1 Bag of Flour
    - 10 stamina

    Effect of bread:
    - Amount Produced: 3 bread (basic) + 1 bread for each 20 points on the Baking Skill.
    - When consumed bread takes away Hunger.
    - When the Decadence Skill is higher then 25, eating bread lowers the skill by 0.02 points.

    Special:
    - Only food type that can be eaten outside towns.
    - Can be donated at the Soup Kitchen to improve Town Reputation.


    Make Cheese

    To be able to make Cheese a Cheese Curdle must be installed in the Kitchen. The Curdles can be made in the Carpenter Workshop. Making Cheese also requires a certain amount of Milk.

    Making Cheese happens in 3 phases:

    + First Phase:
    The curdle needs to be filled with Milk. The quality of the Curdle allows you to add more milk, which will result in more Cheese at the end of the process.

    + Second Phase:
    Once the Curdle is filled with the milk, it must be curdled. This requires a certain amount of stamina. The Cheese Making Skill increases the amount of units done with the same amount of stamina.

    + Third Phase:
    When the milk is curdled, the Cheese needs to come to age. This takes 7 days. During that period, no action is required. The time can be shorten by using a Cheese Potion. At the start of the 8th day, the Cheese is ready and placed in your Inventory automatically.

    Amount of Cheese gained:
    + A basic amount of 9 Cheese.
    + 1 Cheese for each quality level of the Curdle.
    + 1 Cheese for each 20 points on the Cheese Making Skill.


    Plopcorn

    When being in their hometown, all Seekers can make the candy "Plopcorn" at the Cooking Section of their Home Residence. Making Plopcorn does not require any Skill but does consume 1 stamina each time a Corn is transformed into a bag of Plopcorn. The Plopcorn can be consumed at the Meal Section.

    Costs to make plopcorn:
    - 1 Corn
    - 1 stamina

    Effect of Plopcorn:
    - Improves mood between 5 and 10 points.

    Special:
    - There is no limit on eating Plopcorn daily.
    - Although Plopcorn gets eaten, it does not affect your Hunger.


    Comestibles

    Comestibles can be found at your Residence (The table in front). There are 4 different types of comestibles.

    - Drinks various soups & beverages.
    - Plopcorn a mood raising candy.
    - Bread the basic food for outside.
    - Meals food that improves personal skills.


    Your Items

    Items are unique game objects that can be made by the players at the Town Workshops. Each Item has a certain Quality level which indicates how difficult the item is to be made, how strong its effects will be and how much durability the item has. The Items are divided in four different categories based on how they are used by the player.

    List of available Items:
    - [See the Blacksmith Items]
    - [See the Carpenter Items]
    - [See the Clothier Items]
    - [See the Alchemy Items]

    Different Item Qualities:
    - Level 1: Cheap Quality
    - Level 2: Normal Quality
    - Level 3: Expert Quality
    - Level 4: Master Quality
    - Level 5: Grand Master Quality
    - Level 6: Grail Quality

    Different Item Categories:
    - The Possessions: Possessions are items that affect the Seeker once equipped. Unlike tools, possessions don't require a tool slot. You never can equip more then one possession of each kind.

    - The Tools: Tools must be equipped and require a tool slot. Many actions in the game require a certain tool to be equipped. After each use, the durability of the tool decreases.

    - The Potions: Potions count as having a drink and can only be used once. All potions are made at the Alchemist Workshop.

    - The Barrels: Barrels are used to stock alcoholic drinks like beer and wine. The can be opened at any time and be refilled several times.


    Your Inventory

    The Inventory is where all your goods are stored. Goods are game objects that aren't unique and stack. This is unlike Items, where each item is unique.

    At your Inventory you find:
    - Your Food Ingredients
    - Your Drinks
    - Your Resources
    - Your Ingredients
    - Your Gems


    Your Equipment

    ~No information available yet~


    Skills

    Skills are one of the most important aspects of this game.
    The skills mainly determine your character.
    Almost every action in this game is influenced by one of more of your skills. Furthermore, performing actions will increase one of your skill.

    When your skills increase, you will become more efficient in certain actions, depending on the skill.

    For example: when cooking a meal, your Cooking Skill will increase. When your Cooking Skill increases, you will be able to create more complex meals and it will cost you less stamina cooking the meal.

    As a Skill increases the progress of increasing the skill further will get more and more difficult.

    All Skills always start at 1 point and can never drop below. Neither can a skill ever rise above 100 points.


    Personal Skills

    Personal Skills are the skills that form your character in game and make you different from others.
    Personal Skills usually do not increase by performing actions that require stamina. The most common way to increase your personal skills is by eating meals that contain one or more food ingredients.


    Agility Skill

    Agility Skill

    Skill Gained:
    + Your Agility can be increased by eating meals containing the Poultry Food ingredient.
    + Jail:Your Agility increases when hitting a prisoner in the Town Jail with eggs or stones.

    Skill Effects:
    + Your Agility increases the efficiency when working to reduce your prison penalty in the Town Jail.


    Constitution Skill

    Skill Gained:
    Your Constitution can be increased by eating meals containing the Egg Food ingredient.

    Skill Effect:
    + Each point on the Constitution Skill increases your maximum Life-points with 1.

    + An additional 50 Life-points is added to your maximum Life-points when you have 100 Constitution.


    Charisma Skill

    Skill Gained:
    Your Charisma can be increased by eating meals and drinking Soups containing the Vegetable Food ingredient.

    Skill Effects:
    + When fighting a Town Guard, your Charisma lowers the amount of Reputation you lose.
    + When bribing the Town Scribe, the chance on success raises with 0.5% for each point on your Charisma Skill.
    + When sneaking in a town, the chance on a success raises with 0.1% for each point on your Charisma Skill.
    + When trading with the Witch the chance on getting a Healing Potion increases by 0.09% for each point.
    + Your Charisma increases the efficiency when working to reduce your prison penalty in the Town Jail.


    Decadence Skill

    The Decadence Skill is a Personal Skill and represents the moral decay of the character. It represents the Although there are some benefits connected with the Skill, this skill also has some disadvantages that need to be considered.

    Skill Gained:
    + By throwing away cooked meals at your residence.
    + By eating more meals then you need and throwing them up.

    Skill Lost:
    + When the Decadence Skill is higher then 25, eating bread lowers the skill by 0.02 points.

    Skill Effect:
    + Each 20 points on the Skill allows one extra drink consumption daily.
    + Increases the chance on eating additional meals without throwing them up.
    + Each point on the skill lowers the waiting time to eat another sweets with 6 seconds.
    + Each point on the skill lowers your mood with 0.03% during the daily reset.


    Endurance Skill

    The Endurance Skill is a Personal Skill and represents the Character's mental toughness.

    Skill Gained:
    + By drinking Potato Soup.
    + By eating meals containing the Potato Food ingredient.

    Skill Effects:
    + Increases the chance by 0.5% each point point to ignore the effects from starving during the Daily Reset.
    + Increases the chance by 0.4% each point to ignore the negative effects of having less then 51 life-points during the Daily Reset.
    + Increases the efficiency when trying to escape the Town Jail by digging a hole.
    + Reduces the amount of stamina required to dig with 1 stamina for each 10 points on the Skill.
    + Each point increases the chance with 1% to add 100 extra points when participating with the Town Games.
    + Coal Mine and Iron Mine: Reduces the chance on receiving damage while mining with 0.5% for each point.


    Intelligence Skill

    Intelligence Skill

    Skill Effects:
    + The Intelligence Skill reduces the stamina cost for Tax Investigations with 1 stamina for each 10 points.

    + Your Intelligence increases the efficiency when working to reduce your prison penalty in the Town Jail.


    Learning Skill

    Skill Gained:
    Your Learning Skill is a Personal Skill and increases every day that you where active in The Grail Lords. The amount of Learning gained every day varies between 0.04 and 0.08 points.

    Skill Effect:
    + Each point you have on Learning will give you 1 additional stamina every day.
    + An additional 50 stamina is added to your maximum stamina when you have 100 on Learning.


    Luck Skill

    The Luck Skill increases your chances to have a more positive outcome in many different situations. Luck has an invisible effect on many random related situations.

    Skill Gained:
    Your Luck Skill is a Personal Skill and increases when eating meals containing Cheese.

    Skill Effect:
    + The Luck Skill influences the chance on finding Gems.
    + The Luck Skill influences the chance on winning the Hrabrost Dice Game.
    + The Luck Skill has a small influence on your chances in winning any Town Lottery.
    + Increases your chance to catch a fish at the shore with 0.1% for each point on the Luck Skill.


    Patience Skill

    Skill Gained:
    Your Patience can be increased by eating meals containing the Grape Food ingredient.

    Skill Effects:
    + Increases your chance to catch a fish at the shore with 0.1% for each point on the Patience Skill.

    + Forging Iron Nails: When forging Iron Nails in the Blacksmith Workshop your Patience Skill increases the amount of Iron Nails you will forge from 1 Iron Bar.

    + Jail: Your Patience increases the efficiency when trying to escape from the Town Jail by sawing the Iron Bars.


    Physical Resistance Skill

    Physical Resistance Skill


    Regeneration Skill

    Skill Gained:
    The Regeneration Skill increases when recovering your Life-points in the Hospital of a Town using stamina.

    Skill Effect:
    + During each Daily Reset you restore 1 Life-point for each 4 points on the Regeneration Skill. This on top of other possibilities to restore your Life-points like Blankets.

    + The required stamina to heal yourself in the Hospital lowers with 1 point for each 20 points you have on the Regeneration Skill.


    Speed Skill

    Speed Skill

    Skill Effects:
    + Your Speed increases the efficiency when working to reduce your prison penalty in the Town Jail.


    Strength Skill

    The Strength Skill represents the physical power one has.

    Combat Effects:
    - The minimum damage increases with 0.5 for each point on the Strength Skill.
    - The maximum damage increases with 1 for each point on the Strength Skill.

    Skill Effects:
    + Your Strength increases the efficiency when working to reduce your prison penalty in the Town Jail.
    - Increases the chance on getting an extra wood when chopping in the Forest with 1% for each point.


    Fighting Skills

    The Fighting Skills are Skills only used during Combat. The progress of the Fighting Skills are different then from other Skills.
    In a Combat either with a monster or another player, the Seeker doesn't use any of its stamina. Because of that Fighting Skills don't increase depending on the used stamina.
    When the Seeker defeated a foe in combat, he or she will receive a certain amount of combat experience. The amount gained depends on the Combat level of the Seeker and the combat level of the defeated foe. When a Seeker gathered enough experience he or she will raise a combat level. Every level gives the Seeker 5 points to spend freely over any of the Fighting Skills.
    The Seeker cannot raise his Fighting Skills higher then his or her current Combat Level.
    Most Fighting Skills are directly related to the weapons and armor used by the Seeker.
    For example: The Sword-fighting Skill is automatically used when a Seeker use a kind of Sword in Combat. A Seeker wearing a suit of Light Armor will automatically profit from its Light Armor Skill.
    Other Fighting Skills have a direct random effect in a combat unaffected from the equipment used.


    Aiming

    Aiming Skill

    Skill Effect:
    + Increases the chance on hitting a prisoner when throwing stones or eggs in the Town Jail.


    Archery Skill

    The Archery Skill is the primary skill of all Bow-like weapons. It improves the overall performance when wielding and using a weapon of the Bow Class.

    Skill Effect:
    - Increases the chance to hit when using a Bow with 1% for each point.
    - Increases the damage when using a Bow with 1% for each point.


    Arms Master

    The Arms Master Skill is a passive combat skill that works on each weapon.

    Skill Effect:
    Each point on the Arms Master Skill increases the chance to hit with 1%.


    Axe Fighting

    The Axe Fighting Skill is the primary skill of all Axe-like weapons. It improves the overall performance when wielding and fighting with a weapon of the Axe Class.

    Skill Effect:
    - Increases the chance to hit when wielding an Axe with 1% for each point.
    - Increases the damage when using a Axe with 1% for each point.
    - Increases the chance on getting an extra wood when chopping in the Forest with 1% for each point.


    Back Stabbing

    The Back Stabbing Skill is the Secondary Skill of the Dagger Class and gets automatically activated.

    Skill Effect:
    Each successful Back stab ignores the defense of the opponent when the damage is dealt.

    Chance on success:
    Each point on the Back Stabbing Skill increases the chance of inflicting a Back Stab with 0.2%.


    Blocking

    The Blocking Skill is the Secondary Skill of the Shield Class. The Skill increases the chance to successfully block an incoming attack.


    Charging

    Charging


    Cleaving

    Cleaving


    Critical Strike

    The Critical Strike Skill increases the chance to inflict double the damage dealt during a Battle and gets automatically activated.

    Skill Effect:
    A Critical Strike doubles the basic damage on an opponent before the defense modifier is applied.

    Chance on success:
    Each point on the Critical Strike Skill increases the chance to inflict double damage with 0.2% on top of a base chance of 5%.


    Crossbow Fighting

    The Crossbow Fighting Skill is the primary skill of all Crossbow-like weapons. It improves the overall performance when wielding and using a weapon of the Crossbow Class.

    Skill Effect:
    - Increases the chance to hit when using a Crossbow with 1% for each point.
    - Increases the damage when using a Crossbow with 1% for each point.


    Crushing

    There are three types of damage (Crushing, Piercing and Slashing).
    When fighting with a weapon that deals crushing damage against an opponent with a weakness for crushing, the Crushing Skill gets activated.

    Skill Effect:
    Each point on the Crushing Skill increases the damage with 2%.


    Dagger Fighting

    The Dagger Fighting Skill is the primary skill of all Dagger-like weapons. It improves the overall performance when wielding and fighting with a weapon of the Dagger Class.

    Skill Effect:
    - Increases the chance to hit when wielding an Dagger with 1% for each point.
    - Increases the damage when using a Dagger with 1% for each point.


    Dodge

    The Dodge Skill increases the chance to cancel a successful hit during a battle. The skill gets automatically activated and works for all weapon classes.

    Skill Effect:
    The Dodge Skill cancels an successful hit making it a failed hit.

    Chance on success:
    Each point on the Dodge Skill increases the chance to cancel a hit with 0.2% on top of a base chance of 5%.

    Additional Effects:
    + Decreases the chance of being hit by stones or eggs while being imprisoned in the Town Jail.


    Dual Wielding

    The Dual Wielding Skill is a passive Fighting skill that allows the player to strike with the additional weapon equipped in the left hand.

    Skill Effect:
    The Dual Wielding Skill increases the chance to perform an attack with the weapon in the left hand. Chance to hit and the damage are not affected but depend on the weapon itself and the normal formula.

    Chance on success:
    Each point on the Dual Wielding Skill increases the chance on performing an attack with the left hand with 0.083% on top of a base chance of 8%.


    First Strike

    The First Strike Skill increases the initiative with 1 for each point on the skill. It increases the overall speed and reaction of the Character allowing to take more actions during a combat round. The skill works for all weapon classes.

    Skill Effect:
    The First Strike Skill increases the initiative with 1 for each point on the Skill.


    Heavy Armor

    Heavy Armor


    Killing Blow

    The Killing Blow Skill is the Secondary Skill of the Mace Class and is a passive Fighting skill.

    Skill Effect:
    A successful Killing Blow instantly kills the opponent ending the battle in your favor.

    Chance on success:
    Each point on the Killing Blow Skill increases the chance on an instantly kill with 0.02%.


    Light Armor

    Light Armor


    Mace Fighting

    The Mace Fighting Skill is the primary skill of all Mace-like weapons. It improves the overall performance when wielding and fighting with a weapon of the Mace Class.

    Skill Effect:
    - Increases the chance to hit when wielding an Mace with 1% for each point.
    - Increases the damage when using a Mace with 1% for each point.


    Martial Arts

    Martial Arts


    Medium Armor

    Medium Armor


    Melee Fighting

    The Melee Fighting Skill is a passive skill and increases the damage of all Melee Weapons.

    Skill Effect:
    - Each point on the Melee Skill adds +0.5 point of damage when using a Melee Weapon.


    Parry

    The Parry Skill is the Secondary Skill of the Sword Class, the Staff Class and the Spear Class and is a passive Fighting skill.

    Skill Effect:
    Each successful Parry blocks the attack of the opponent and no damage is dealt.

    Chance on success:
    Each point on the Parry Skill increases the chance on a Parry with 0.2%.


    Piercing

    There are three types of damage (Crushing, Piercing and Slashing).
    When fighting with a weapon that deals piercing damage against an opponent with a weakness for piercing, the Piercing Skill gets activated.

    Skill Effect:
    Each point on the Piercing Skill increases the damage with 2%.


    Ranged Fighting

    The Ranged Fighting Skill is a passive skill and increases the damage of all Ranged Weapons.

    Skill Effect:
    - Each point on the Ranged Skill adds +0.5 point of damage when using a Ranged Weapon.


    Shield Fighting

    The Shield Fighting Skill is the Primary Skill of the Shield Class. The Skill increases the chance to use your Shield as an weapon and smite your opponent.


    Slashing

    There are three types of damage (Crushing, Piercing and Slashing).
    When fighting with a weapon that deals slashing damage against an opponent with a weakness for slashing, the Slashing Skill gets activated.

    Skill Effect:
    Each point on the Slashing Skill increases the damage with 2%.


    Spear Fighting

    The Spear Fighting Skill is the primary skill of all Spear-like weapons. It improves the overall performance when wielding and fighting with a weapon of the Spear Class.

    Skill Effect:
    - Increases the chance to hit when using a Spear with 1% for each point.
    - Increases the damage when using a Spear with 1% for each point.


    Staff Fighting

    The Staff Fighting Skill is the primary skill of all Staff-like weapons. It improves the overall performance when wielding and fighting with a weapon of the Staff Class.

    Skill Effect:
    - Increases the chance to hit when wielding an Staff with 1% for each point.
    - Increases the damage when using a Staff with 1% for each point.


    Sword Fighting

    The Sword Fighting Skill is the primary skill of all Sword-like weapons. It improves the overall performance when wielding and fighting with a weapon of the Sword Class.

    Skill Effect:
    - Increases the chance to hit when wielding a Sword with 1% for each point.
    - Increases the damage when using a Sword with 1% for each point.


    Throwing

    Throwing Skill

    Skill Effect:
    + Increases the chance on hitting a prisoner when throwing stones or eggs in the Town Jail.


    Two Handed Fighting

    The Two Handed Fighting Skill is used when fighting with weapons that require both hands to wield. This passive fighting skill will increase the damage dealt to the opponent.

    Skill Effect:
    Each point on the Two Handed Fighting Skill will increase the damage dealt with 2%.


    Unarmed Fighting

    Unarmed Fighting


    Whirlwind

    Whirlwind


    Crafting Skills

    ~No information available yet~


    Alchemy Skill

    Skill Gained:
    The Alchemy Skill increases when brewing potions in the Alchemy Workshop of a town.

    Skill Effect:


    Blacksmithing Skill

    Blacksmithing Skill

    Skill Effects:
    + Jail: Your Blacksmithing increases the efficiency when trying to escape from the Town Jail by sawing the Iron Bars.


    Carpentry Skill

    Carpentry Skill


    Clothier Skill

    Clothier Skill


    Cooking Skill

    Skill Gained:
    The Cooking Skill increases when cooking Meals and preparing Soup in the Kitchen.

    Skill Effect:
    + Lowers the stamina cost for making Soup with 1 for each 50 points on the Cooking Skill.
    + Lowers the stamina cost for making Meals with 1 for each 33 points on the Cooking Skill.
    + Each 25 points on the Cooking Skill allows you to add one ingredient in a meal without any chance to burn it.
    + Lowers the chance on burning food ingredients when making a meal.


    Heavy Armorer

    Heavy Armorer


    Light Armorer

    Light Armorer


    Medium Armorer

    Medium Armorer


    Naval Construction

    The Naval Construction Skill is a Crafting Skill and represents your character's ability to construct vessels.

    Skill Gained:
    + When constructing a boat at the Ferry Express.

    Skill Effects:
    + Each point increases the chance with 1% to add an extra unit when building a boat at the Ferry Express.


    Ore Melting

    The Ore Melting Skill is a Crafting Skill and used in the Blacksmith Workshop to produce Iron Bars from Iron Ore.

    Skill Gained:
    + By melting Iron Ore into Iron Bars at the Blacksmith Workshop of town.

    Skill Effects:
    + Reduces the basic Iron Ore cost of 80 with 0.5% for each point on the skill.


    Daily Skills

    ~No information available yet~


    Cowardice

    Cowardice


    Crawling

    Crawling


    Disguising Skill

    Skill Gained:
    Your Disguising Skill can be increased by sneaking in and out Towns.

    Skill Effect:
    + Your Disguising Skill increases the chance to enter or leave a town unnoticed.


    Eye for Quality

    The Eye for Quality Skill is used to find out more about the Objects placed for sale on the Item Market. Some traders might sell old and used tools with little durability left. Inspecting the wares before buying prevents the buyer of doing a bad deal.

    Skill Gained:
    - This skill can be learned at the University of the Town Academy.
    - Each time you try to inspect an Object on the Item Market the Eye for Quality Skill raises.

    Skill Effects:
    - Each point on the Eye for Quality Skill increases the chance to a successful identification with 1%.


    Identify Creature

    The Identify Creature Skill is used to know the statistics (Life-points, damage, weaknesses,...) of the monster before the combat starts. This leaves the opportunity to run away from the monster when it would be too strong to defeat.

    Skill Gained:
    - This skill can be learned at the University of the Town Academy.
    - Each time you fail to identify a creature the Identify Creature Skill raises.

    Skill Effects:
    - Each point on the Identify Creature Skill increases the chance to a successful identification with 1%.


    Mercantile Skill

    Some Seekers develop themselves into real traders. Looking regular on the markets, trying to get the best deals and make profitable travels. Selling & buying goods can be a full-time job and sometimes there are serious price differences between towns for the same goods. Some towns might have shortage of certain goods while other towns might have plenty. A trader tries to profit from such situations.

    Skill Gained:
    -

    Skill Effects:
    + Each Mercantile point gives you a reduction of 0.25% when paying the Town Tax.
    + The trade ratio for trading Herbs at the Witch Hut lowers with 1 for each 50 points on the Mercantile Skill.
    + Each Mercantile point grants a reduction of 0.5% when using the services of a Healer at the Town Hospital.


    Reading

    The Reading Skill is an Daily Skill that improves when reading books in the Town Library or when following Reading classes at the University of the Town Academy.

    Skill Gained:
    + By reading Books in the the Library of the Town Academy.
    + By following Reading Classes at the University of the Town Academy.

    Skill Effect:
    + Increases your chances with +1% for each point on Reading to read an additional page for each stamina spent.


    Repair

    Repair


    Retreat

    Retreat


    Riding Skill

    Skill Gained:
    The Riding Skill increases depending on the amount of stamina used while horse riding on the Map.

    Skill Effect:
    When making a move over the Map while being mounted on a horse, an certain amount of stamina is required for each step you make. Each point on the Riding Skill increases your chance with 1% to use 1 stamina less then the normal moving cost.


    Sustaining Skill

    The Sustaining Skill represent your handling with equipped items & tools. A higher Sustaining will directly result in losing less durability points of the tools you use. Your Sustaining Skill improves every time one of your Tools breaks after using it.

    Skill Effects:
    + For each point on your Sustaining Skill the durability loss on an item or tool is reduced with 0.5%.


    Swimming Skill

    Skill Gained:
    The Swimming Skill increases depending on the amount of Stamina used while moving through water on the Map.

    Skill Effect:
    - When moving over the Map an certain amount of stamina is required for each step. Each point on the Swimming Skill increases your chance with 1% to use only 5 instead of the normal 6 Stamina.
    - When encountering the "Drifter" during your travels, the required amount of 50 Stamina to save the drifter is lowered with 0.25 for each point on the Skill.


    Walking Skill

    Skill Gained:
    The Walking Skill increases depending on the amount of stamina used while travelling on foot over the Map.

    Skill Effect:
    When making a move over the Map an certain amount of stamina is required for each step. The amount of stamina depends on the terrain you move over. Each point on the Walking Skill increases your chance with 1% to reduce 1 stamina of that required amount.


    Writing

    Writing


    Resource Skills

    ~No information available yet~


    Chicken Attitude

    The Chicken Attitude Skill represent how good the character is at handling Chickens at the Town Ranch.

    Skill Gained:
    - When slaughtering a Chicken.
    - When inspecting a Chicken at the Animal Market.

    Skill Effects:
    - Each point increases the chance to successfully inspect a Chicken at the Animal Market with 1%.
    - Each 20 points reduces the cost to hunt for egg by 1 stamina (starting from 10 stamina).
    - Each 10 points reduces the cost to slaughtering a chicken by 1 stamina (starting from 25 stamina).
    - Each point increases the chance of the chicken to survive after max age is reached by 0.33%.


    Cow Attitude

    The Cow Attitude Skill is a resource skill that represents how good the character is at handling Cows at the Town Ranch.

    Skill Gained:
    - When feeding a cow.
    - When milking a cow.
    - When slaughtering a Cow.
    - When inspecting a Cow at the Animal Market.

    Skill Effects:
    - Each point increases the chance to successfully inspect a Cow at the Animal Market with 1%.
    - Each 20 points reduces the cost to milk cows by 2 stamina (starting from 20 stamina).
    - Each 10 points reduces the cost to slaughter cows by 1 stamina (starting from 25 stamina).
    - Each point increases the chance of the cow to survive another day after max age is reached by 0.33%.


    Farming Skill

    Skill Gained:
    The Farming Skill increases automatic with 1 point for each successful harvest you gained from any of your fields.

    Skill Effect:
    For each 10 points on your Farming Skill you receive 1 extra crop on top of the usual amount you gain after harvesting one of your fields.


    Fishing Skill

    Your Fishing Skill is used when fishing at the Shore.

    Skill Gained:
    The Fishing Skill increases when Fishing. The amount of experience gained depends on the stamina spend during fishing.

    Skill Effects:
    + Increases your chance to catch a fish at the shore with 0.5% for each point on the Fishing Skill.


    Harvesting Skill

    Skill Gained:
    The Harvesting Skill increases when harvesting a field in Town.

    Skill Effect:
    Harvesting a field requires 40 stamina for each of the 10 units needed to complete the harvesting phase. With each 5 points on the Harvesting Skill, the basic cost of 40 stamina gets reduced with 1 stamina.


    Herbalism

    Herbalism


    Horse Attitude

    The Horse Attitude Skill is a resource skill and represent how good the character is at handling Horses at the Town Ranch.

    Skill Gained:
    - When slaughtering a Horse.
    - When training a horse at the Town Ranch.
    - When inspecting a Horse at the Animal Market.

    Skill Effects:
    - Each point increases the chance to successfully inspect a Horse at the Animal Market by 1%.
    - Each 4 points reduces the cost to train horses by 1 stamina (starting from 50 stamina).
    - Each 10 points reduces the cost to slaughtering a horse by 1 stamina (starting from 25 stamina).
    - Each point increases the chance of the horse to survive after max age is reached by 0.33%.


    Hunting

    Skill Gained:
    The Hunting Skill increases when you go hunt in the forests.

    Skill Effect:
    + Each 20 points on your Hunting Skill allows you to hunt on a more difficult animal.

    + The chance on an successful hunt increases with each point you have on the Hunting Skill.


    Mining

    Skill Effects:
    + Your Mining Skill increases the efficiency when trying to escape the Town Jail by digging a hole.


    Pig Attitude

    The Pig Attitude Skill is a Resource Skill and represents how good a character is at handling Pigs at the Town Ranch.

    Skill Gained:
    - When slaughtering a Pig.
    - When feeding corn to a Pig.
    - When inspecting a Pig at the Animal Market.

    Skill Effects:
    - Increases the meat gained when slaughtering a Pig.
    - Increasing the chance by 0.5% each point of giving the pig an additional weight when feeding corn.
    - Each point increases the chance to successfully inspect a Pig at the Animal Market by 1%.
    - Each point increases the chance of the pig to survive another day after max age is reached by 0.33%.


    Ploughing Skill

    Skill Gained:
    The Ploughing Skill increases when ploughing a field in Town.

    Skill Effect:
    Ploughing a field requires 40 stamina for each of the 10 units needed to complete the ploughing phase. With each 5 points on the Ploughing Skill, the basic cost of 40 stamina gets reduced with 1 stamina.


    Sheep Attitude

    The Sheep Attitude Skill is a Resource Skill and represent how good the character is at handling Sheep at the Town Ranch.

    Skill Gained:
    - When slaughtering a Sheep.
    - When shearing a Sheep.
    - When inspecting a Sheep at the Animal Market.

    Skill Effects:
    - Each point increases the chance to successfully inspect a Sheep at the Animal Market with 1%.
    - Each 5 points reduces the cost to shear sheep by 1 stamina (starting from 40 stamina).
    - Each 10 points reduces the cost to slaughtering a sheep by 1 stamina (starting from 25 stamina).
    - Each point increases the chance of the sheep to survive another day after max age is reached by 0.33%.


    Sowing Skill

    Skill Gained:
    The Sowing Skill increases when sowing a field in Town.

    Skill Effect:
    Sowing a field requires 40 stamina for each of the 10 units needed to complete the sowing phase. With each 5 points on the Sowing Skill, the basic cost of 40 stamina gets reduced with 1 stamina.


    Wood Chopping Skill

    Skill Gained:
    - Increases when spending stamina to chop wood in the Forest.

    Skill Effect:
    - Each 10 points on the Wood Chopping Skill will grant 1 piece of Wood on extra.
    - When receiving damage while chopping wood, each 20 points on the Skill increase the damage by 1.


    Professions

    ~Professions: No information available yet~


    Baking

    Skill Gained:
    The Baking Skill increases when baking breads in the kitchen of your personal place.

    Skill Effect:
    When baking bread you bake one extra bread for each 20 points you have on your Baking Skill.


    Bookkeeping Skill

    Skill Gained:
    The Bookkeeping Skill increases when spending stamina on Town Tax Investigations in the Labourhall.
    The Bookkeeping Skill can also be learned and taught at the Town University.

    Skill Effect:
    + The Bookkeeping Skill lowers the stamina cost with 0.4 for each point when doing a Town Tax Investigation.


    Brewing

    Brewing


    Cheese Making Skill

    Skill Gained:
    The Cheese Making Skill increases when making cheese in the kitchen of your personal place.

    Skill Effect:
    + When making cheese you increase your productivity with each 20 points on the Cheese Making Skill.

    + You receive 1 extra Cheese for each 20 points on the Cheese Making Skill when the cheese process is finished.


    Labourer

    The Labourer Skill is a Profession Skill and represents your character's laboring capability.

    Skill Gained:
    + Increases when working on the cultivation of town fields.
    + Increases when delving stone at the Stone Quarry.

    Skill Effects:
    + Lowers the stamina required with 0.2 for each point while cultivating town fields.
    + Required stamina is reduced by 1 for each 2.5 points when upgrading the field culture at the Labourhall.
    + Increases the amount of stone gained with 1 for each 25 points on the skill at the Stone Quarry.
    + Lowers the 100 stamina required for upgrading one unit of a town structure by 0.75 for each point.


    Milling Skill

    Skill Gained:
    The Milling Skill increases when milling flour in the Mill of a Town.

    Skill Effect:
    Each 20 points on the Milling Skill reduces the amount of stamina required to Mill Flour -either for personal use or for the town- with 1 stamina.


    Pickpocketing

    Pickpocketing is stealing money from other players. As your skill raises, your chances on a successful attempt increase while the chance of getting caught decreases.

    Skill Gained:
    - The Pickpocketing Skill can be trained up to 60 points at the Town Center.
    - The Pickpocketing Skill increases when making a attempt to steal money from Seekers at the Town Center.

    Skill Effect:
    - Each point on the Pickpocketing Skill increases the the chance on a successful theft with 0.8%.
    - Each point on the Pickpocketing Skill reduces the the chance on getting caught with 0.7%.


    Reading

    The Reading Skill is an Daily Skill that improves when reading books in the Town Library or when following Reading classes at the University of the Town Academy.

    Skill Gained:
    + By reading Books in the the Library of the Town Academy.
    + By following Reading Classes at the University of the Town Academy.

    Skill Effect:
    + Increases your chances with +1% for each point on Reading to read an additional page for each stamina spent.


    Teaching

    The Teaching Skill is a Profession Skill and reduces the amount of stamina needed to teach classes at the University.

    Skill Gained:
    + Each student following the class increases the Teaching Skill of the Teacher.

    Skill Effect:
    + The required (100) Stamina to teach lowers by 0.5 points for each point on the skill.


    Wound Treatment

    Skill Gained:
    + The Wound Treatment Skill increases when healing Wounded Seekers or when producing healing points in the Hospital of a Town. The Skill can also be learned and taught in the Town University.

    Skill Effect:
    + The required (10) stamina to heal other Seekers or to produce healing points in the Hospital lowers by 1 point for each 20 points you have on the Wound Treatment Skill.


    Writing

    Writing


    Towns

    Towns are places on the world map with a high concentration of possible actions for the Grail Seekers.

    There are currently 4 towns on the world map:


    *The Grail Monastery shouldn't be considered as a real town, but more as a private place for the Grail Lords. Common Seekers can't become a member of the Grail Monastery. However they still can visit it like a normal town.

    Every town has a town center with town tiles. By clicking on the town tiles, you will enter different sections of the town.

    Every town is has its own Town Leader. The town leader and the town council -which is chosen by the town leader- have total authority in the town. They try to keep the town running smoothly and away from bankruptcy!

    Seekers basically start as a member a town, but it is possible to join another town or even be town-less.

    Town Bank

    Once a Town Bank is built by the Town, citizens can deposit their savings in the bank. The amount of money that can be saved in the bank depends on the level of the Bank. Each of the Bank upgrades add additional benefits for the citizens.

    Every day the Bank requires 3 Writable Skins from the Town Inventory. If the town has no Writable Skins available, the bank will be closed for that day. When a bank is closed, Seekers can't deposit or withdraw any money from their account.

    Town Bank Level Effects
    - Level 1: Deposit maximum: 1 gold. Seekers can only access their account in their home-town.
    - Level 2: Deposit maximum: 2 gold. Seekers can redraw money from their account in any town.
    - Level 3: Deposit maximum: 4 gold. Seekers can access their account in any town.
    - Level 4: Deposit maximum: 8 gold. The Bank can loan town money to Seekers up to 10 Silver each loan.
    - Level 5: Deposit maximum: 16 gold. The Bank can loan town money to Seekers up to 50 Silver each loan.
    - Level 6: Deposit maximum: 32 gold. The Bank can loan town money to Seekers up to 1 Gold each loan.
    - Level 7: Deposit maximum: 64 gold. The Bank can loan town money to Seekers up to 10 Gold each loan.
    - Level 8: Deposit maximum: 128 gold. The Town administration can see the bank accounts from citizens.
    - Level 9: Deposit maximum: 256 gold. The Town administration can access bank accounts from jailed criminals.
    - Level 10: Deposit maximum: none. The Town administration can access bank accounts from reported criminals.


    Hospital

    When you get badly wounded, you will be transported to the Hospital of your home town. There you must recover from your wounds. While laying in the Hospital you can't leave but will be fed automatically. Only once you are fully recovered from your wounds, you can leave the Hospital.
    There are several ways to speed up your recovery process:

    - Regenerate Life-points: Use your stamina to recover Life-points.
    - Request a Healer: Purchase Life-points from the Hospital's healing pool for a price set by the Town Council.
    - Grail Surgery: Use your Grail Tokens to get back on your feet.

    When you are not badly wounded you can visit and heal the Wounded Seekers laying in the Hospital:

    - Wound Treatment: You can recover the Life-points of the Wounded using your stamina.
    - Healing Potion: Use one of your Healing Potions to help with the recovery of the wounded Seeker.
    - Work as Healer: Use your stamina to generate Life-points and get paid a wage offered by the Town.

    Even if you are not badly wounded you can use the Hospital to recover some life-points. You have the same possibilities as when you are badly wounded, only you can leave the Hospital any moment you desire.

    The Hospital can be upgraded by the Town. Wood, stone, beds and blankets are requested to start this structure upgrade. Each Hospital level gives the following benefits:

    - Wounded Seekers recover one extra Life-point during the daily reset.
    - The stamina penalty of 50% is lowered with 5% for each Hospital level.
    - The Healing reserve increases with 100 for each Hospital Level.


    Mill

    The Town Mill allows Seekers to mill their Wheat into Flour. The Flour can be used to bake Bread.

    To make a 1 Bag of Flour, you need 2 Bags of Wheat and stamina. The amount of stamina required depends on your Milling Skill.

    The Mill can be used for personal use in which the Town can levy a tax on using the Mill. This tax get added on your Tax Tab and can be paid any time or when leaving the Town.

    Sometimes the Town sets work orders to mill the Wheat of the Town into Bags of Flour. A wage set by the town will be paid after each completed Bag of Flour.


    The Ranch

    Seekers can hold animals who provide different resources that can be used to prepare meals or create various tools. The Ranches are located inside the towns and thus require you to be in the town to manage your animals.

    There are 5 different animals that can be hold at the Ranch, each with their unique abilities:
    - Chickens
    - Cows
    - Horses
    - Pigs
    - Sheep

    All animals require to be fed on a daily basis, which takes 1 stamina for each animal. When an animal doesn't get fed regularly, it will starve to death. By feeding your animals and using their abilities your Animal Attitude Skills will increase. The higher your skills, the less stamina it will require to work with your animals.
    You do not need to have special food for your animals, they eat grass -which is free. Pigs however can be fed with corn as well.

    Animal Abilities
    Each animal has unique abilities where the Seeker can make use from. See lower for detailed information about each animal. You can either do the work yourself or post a job offer in the Labour hall of the town.

    Slaughter your Animal
    If an animal reached his maximum age, it will most likely die. When this happens you won't receive any meat. Slaughter your animal before it reaches the maximum age. This requires a Butcher's Knife. The durability of your knife goes down each time you use it, until it breaks.

    Animal Breeding
    All animals are produced by the town in their Breeding program. A town without a breeding program will run out of animals. Seekers can improve their Animal Attitude Skill by helping the town with their Breeding Program in the Labour hall in exchange for a wage.


    Chickens

    - A good starting animal -cheap to buy.
    - Provides you with 2 Eggs each 3 days.
    - Meals containing eggs will increase your Constitution Skill.
    - Average maximum age: 30 days.
    - Slaughtering gives you Poultry (1 + 1 extra for each 5 days the Chicken was alive).
    - Meals containing Poultry will increase your Agility Skill.


    Cows

    - More expensive and provides Milk (drink) instead of food.
    - Can be milked once in 3 days which provides you 4 Milk.
    - Drinking Milk increases your Physical Resistance Skill.
    - Milk also can be used to prepare Cheese (expensive food) which increases your Luck Skill.
    - Average maximum age: 70 days.
    - Slaughtering gives you 8 Meat and 3-4 Leather Squares.
    - Meals containing Meat will increase your Strength Skill.


    Horses

    - Requires a lot of money and is meant for experienced Seekers.
    - Can be be trained once a day into a Warhorse which takes 100 days.
    - Once completely trained the Horse can be upgraded to your Warhorse.
    - A warhorse is a personal follower who allows you to move over the map with reduced stamina.
    - No maximum age and can only die from starvation.


    Pigs

    Holding pigs requires some investments and therefor they are advised for more advanced Seekers. Pigs are primarily raised for fattening & slaughtering. Each pig can be fed a corn once a day which increases the weight.

    - Average maximum age: 40 days.
    - The Pig Boosting Potion increases the weight of all the pigs in the ranch for a duration of 5 days. There is however a small chance the pigs explode.


    Pig Benefits:
    - Raises your Pig Attitude Skill when feeding Corn.
    - Adds a temporary +2 Luck Skill bonus for each Pig alive in the ranch.
    - Gives Meat when slaughtering: (+2 for each fat level + (your Pig Attitude Skill * fat level * 0.02).
    - Gives Writable Skins when slaughtering: (12 basic + 1 extra for each fat level).

    Pig Weights:
    + When feeding the pig grass there's a small chance that the pig gains weight.
    + When feeding the pig a corn, the weight of the pig increases by one level. In addition, based on the Pig Attitude Skill, there is a chance to receive an extra weight level.
    + When using a Pig Boosting Potion, all the pigs in the ranch will gain one weight level for the next 5 days.
    + Possible weight levels from little to maximum: Skinny , Light, Normal, Chubby, Fleshy, Extra Fleshy, Plump, Fat, Obese, Super Obese, Monstrous, Just too fat, THE FATTEST


    Sheep

    - Advised for more advanced Seekers.
    - Can be sheared once in 3 days which provides you 6 Wool.
    - Wool is used to produce clothes and tools.
    - Average maximum age: 50 days.
    - Slaughtering gives you 8 Meat and 2 Leather Squares.
    - Leather Squares are used to produce clothes and tools.
    - Meals containing Meat will increase your Strength Skill.


    Restaurant

    The Restaurant or Bistro is a place where you can buy Bread, Plopcorn and Meals created by the Citizen of the town!

    At the Restaurant, you are offered a variety of meals to choose from, often more then you'd like. Citizen often put their delicious entries up for sale for a reasonable price.

    The Soup Kitchen: The place to go if you're new to this realm. Every now and then a kind person will donate a meal to the Soup Kitchen and you get to eat for free!

    Bread: The most plentiful food around. Useful for travelling since you can't carry any other food around and there's always some available!

    Simple Meals: Your basic One-course meals created by others. Move your mouse over the name of the meal to see what it contains. Different foods benefit you in different ways. For example, potatoes help boost your endurance while cheese helps boost your luck.

    Basic Meals: Two-course meals created by others. Instead of one ingredient, they include two.

    Variated Meals: Three-Course meals created by others. Instead of just getting one or two skill boosts from eating, you get three!

    Delicious Meals: Four-course meals created by others. You get four skill boosts from eating these.

    Perfect Meals: Delicious Five-course Meals created only by the finest chefs here on Grail Lords! By eating one of these meals, you get five skill boost points.

    Notes:
    ~ Each meal counts as one serving. You willl get different amounts of skill boosts though.
    ~The skill boosts you will receive depend on the ingredients used while cooking the meals.


    Soup Kitchen

    The Soup Kitchen is a part of the Town Restaurant.
    Soup Kitchens are built upon the social mind of the towns. Seekers can donate their Bread at the Soup Kitchen. They don't receive any money for it, but their reputation in that particular town increases with 3 points a Bread.
    New -and most of the time poor- Seekers will be able to go to the Soup Kitchen and receive one bread for free every day until they reach the age of 30 days.
    The bread gets eaten right away, so it can't be sold or stocked. The soup kitchen is mostly to help new Seekers and make their life a little easier. Most towns try to have a well stocked Soup Kitchen.


    Fields

    Each Seeker can cultivate land into fields fit for agriculture.
    To have a field fit for growing crops, the (wild and untamed) land needs to be cultivated first. This will take stamina and depending on your Labourer Skill the amount of stamina will be lower to complete the progress. A Seeker can have as many fields he or she wants. But the more fields the Seeker has, the more difficult it becomes to cultivate another field.

    Once a field is cultivated and ready to grow crops the Seeker can choose from 6 different Cultures:

    Field CultureProvidesTypeBasic Harvest Gains
    Corn FieldCornResourceBetween 10 - 15
    Grape FieldGrapesFoodBetween 10 - 15
    Hop FieldHopResourceBetween 15 - 20
    Potato FieldPotatoesFoodBetween 10 - 15
    Vegetable FieldVegetablesFoodBetween 10 - 15
    Wheat FieldWheatResourceBetween 15 - 20

    On top of the basic harvest gains, the Seeker receives +1 crop for each 10 points on the Farming Skill and +2 crops for each Culture the Town has completed.

    Each field runs through a cycle that repeats itself every 9 days.

    Phase 1: The field needs to be ploughed. Your Ploughing Skill will lower the amount of stamina needed to complete 1 unit. To plough a field you will need to have a Plough equipped.
    Phase 2: The Field needs to be Sowed. Your Sowing Skill lowers the amount of stamina needed to complete 1 unit. No special tools are required.
    Phase 3, 4, 5, 6, 7, 8: The crops on the field are growing. There is nothing you can do during this phase.
    Phase 9: The field needs to be harvested. Your Harvesting Skill will lower the amount of stamina needed to complete 1 unit. No special tools are required.
    Once the Harvest Progress is completed, you will receive your crops during the next reset.

    Work orders can be set on the field to let other Seekers work on your field. They will use their stamina (and plough for the first phase) to work on your field. You will pay them a wage for their efforts.


    Goods Market

    The Goods Market is where you go to spend your hard earned coins on raw materials that are used in most of the skills. At this market you can trade goods between your fellow Seekers. When selling some goods, you always will see the minimum & maximum price of the goods you sell that are on the market of that town. To help you even further an general average price is given also.

    Resource Market

    This is where you can buy many of the things you need to craft things in the game like wood, iron, and leather for a few examples. Crafting can be done through the workshop screens.

    Food Market

    This is where you buy the raw food that you can cook with your Cooking skill. Food increases your Personal Skills when eaten or can be sold on the town bistro for coins. If you are feeling nice you can even donate your cooked food to the soup kitchen to help out the players who are 50 days old or younger. All of this can be done through the screens in your residence.

    Drinks Market

    This is where you can buy drinks to help increase your Personal Skills or raise your mood.

    Ingredients Market

    This is where you get the raw materials that you need to craft potions with alchemy, which is another workshop skill.

    Gem Market

    Nothing is known about Gems so far...


    Item Market

    The Item market is where the seekers can sell the goods that they have collected or crafted. These market prices are under no one's supervision and you should always do your research and use the identify skill to make sure that people are not trying to sell you a piece of junk item.

    Item Market

    This is where people sell their goods that fall under the Item description.

    Tool Market

    This is where people sell the goods that they make with the skills that are used in the workshops of the town.

    Potion Market

    This is where people sell the potions that they have made with the alchemy skill.

    Animal Market

    This is where people sell their animals that they have raised in their ranch.


    Identify Item

    Identify Item is an action that you can perform on items that are for sale on the Item Market of a town.

    Depending on your Eye For Quality Skill, your chance of having a successful identification of the item increases.
    When the item is successfully identified by you, you will see all the available information of the item.

    This is particularly useful when you are interested in buying items where the durability aspect of the item matters a lot. Because then the current durability left on identified item will be shown.
    Never forget that some merchants might try to sell items with a low durability for the same price as like it would be a new item, knowing that some careless buyers might get tricked.

    Each try to identify will cost you 1 stamina.


    Barracks

    The Barracks are a place where all the town members gather when the sun is getting low and the tavern doors have been closed. Call out a name and you might be surprised at who you find! :)


    Great Hall

    The Great Hall is one of the buildings of the town. It is in the Great Hall where you can participate at the town lottery (if any) and become a citizen of the town.


    Abandon Town

    Every Seeker can leave the town he/she currently lives in. The Seeker doesn't owe the town anything. Seekers can leave a town for several reasons; having friends in another town, bad management of the town council, better prices elsewhere...

    When a Seeker leaves a town, he/she doesn't automatically join another town. The Seeker will remain being town-less until he/she seeks access to another town and becomes a citizen of the new town.

    When leaving a town the following should be taking in consideration:
    - Your town reputation of that town will drop by 1000 points.
    - You will lose your field, so you might want to harvest it first.
    - Your animals will be lost, so slaughtering is a good option here.
    - Unfinished tools in the workshops will be lost.


    Join Town

    Seekers can leave and join towns whenever they want.

    Some towns however might have put up certain requirements.


    Town Elections

    Town Elections happen in 4 different phases.

    Phase I: The Poll requesting Town Elections.
    After 30 days since the last Elections, any citizen older then 30 days can anonymously start a Town Poll for 50 Stamina. The poll will run for 7 days. Citizens can vote either in favor of the current Town Leader and his/her Council or against. When the majority of the citizens request new Elections, then the next phase starts.

    Phase II: Accepting Applications
    When the majority requested new elections, new Elections will be organized automatically. Citizens older then 30 days and members of the town have 7 days to send an application in case they want to become the new Town Leader. This costs 1 silver. The candidates have some space available to deploy their election campaign and motivate Citizens to vote for them.

    Phase III: Elections
    The Elections last for 7 days in which citizens older then 30 days can vote for one of the candidates. All citizens can vote once, but Grail Nobles have the possibility to cast a second vote. This privilege can only be used once during each election.

    Phase IV: Results
    The winner of the elections will be installed as the new Town Leader by Lord Arogandor. He/she then will be able to install a new Town Council. After the elections a cool-down period of 30 days start in which there can not be any poll requesting new Elections.


    Town Games

    Town Games are weekly events that take place in every town. Every week towns will compete against each other in various games trying to gather the most points.
    The Town Games can be found at the Great Hall of the town.

    For participation players have to be in their home-town and spend one stamina to play the game. Every time a player participates the score of the town goes up with one (or two *) points. And the end of the week, on Sunday, the scores of the towns are compared. The town with the highest score wins and receives a reward.

    The town's opponent is weekly chosen depending on the wins of your town. The towns with the highest scores will play against each other.
    The current score let you see how good you are doing against your town opponent.

    * Every time a citizen plays, there is a chance to add an extra point for your town depending on your skill.
    If for example this week's game is "Smash the egg" and your agility is 25, then you have 25% chance to add two points instead of just one point.
    The game that is played that week is chosen randomly but it always will be the same as your town opponent's game.

    The different games

    - Pull a String (Strength Based)
    - Smash the Egg (Agility Based)
    - Run Member! Run! (Speed Based)
    - Trivial Pursuit (Intelligence Based)


    Town Lottery

    The Town Lottery is a town event organized by the town council.

    Everybody can participate with the lottery of a town and buy up to 9 tickets per lottery. Seekers are able to participate in different lotteries at the same time in different towns.

    The town council can fill in the duration of the lottery, the price of 1 ticket and the taxation on the tickets. The money of the taxation goes to the town treasury, while the remaining money goes into the lottery jackpot.

    The drawing takes place during the daily reset.
    Depending on the amount of tickets and your Luck Skill, you have a certain chance to win the jackpot.

    When there is no winner the town will take a cut from the jackpot automatically, the remaining money remains in the jackpot for the next lottery.


    Academy

    The Town Academy is a place where scholars gather and share their knowledge.
    The Academy can be visited by all Seekers.
    There are two different places in the Town Academy. A University where classes are held and a Library where books can be read.
    The Academy Rector is a member of the Town Council and in charge of organizing the University classes and purchasing books for the Library.
    It is the Academy Rector who accepts or refuses the teacher application and it also is the job of the Rector to make sure that there are enough students to follow the lessons.


    Library

    The Library is a public place and part of the Town Academy. In the Library you will find all the Books a town possesses. The amount and the Books itself may vary from town to town.
    While reading in a book you will make progress and slowly advance toward the end of the book. How fast your progress will be depends on your Reading Skill. Scholars with a high Reading Skill will advance faster. The effect of each book is different from book to book and will be applied once you finished with the book. Once you did read a certain book, you can't read it again.
    Before you can read a book you will need a Library Pass. These can be purchased in the Library itself and will be valid for 10 days. With that Pass you can read any book from the Library.


    University

    The University is a part of the Town Academy.
    At the university Grail Seekers can follow and teach classes to improve their experience in certain skill areas. The University is managed by a Town Councillor who is in charge for accepting or refusing applications to teach.

    Accepting a class costs the town each time one Writable Skin. If there are no Writable Skins available in the Town Inventory, the class can't be accepted.

    Students
    Students can pick one of the classes offered and raise the skill. Each lesson has a certain difficulty (basic, advanced, expert, master and grand master) which is based on the skill of the Teacher. The amount of experience gained by following the lesson depends on how close the class difficulty lays with the current skill of the student. When the difficulty is too high, the student will not understand much of the lessons. On the other hand, if the difficulty is too low, the student will already know most of the lesson and receive little experience.

    Teachers
    Seekers who reached a certain level in one of the skills can try teaching the skill to other Seekers. The Councillor responsible for the Academy must accept or reject the lesson. Once accepted, the teacher will give the class next day and be unable to leave town for that day. Students will pay a fee to follow the lesson. A high Teaching Skill will reduce the amount of stamina required to teach. There are also NPC-teachers who teach certain skills with a random difficulty. Before starting to teach it might be good to meet with possible students first. This avoids empty classrooms.

    Skills
    - Light Armorer
    - Medium Armorer
    - Heavy Armorer
    - Wound Treatment
    - Reading
    - Writing
    - Bookkeeping
    - Identify Creature
    - Eye for Quality


    Labour Hall

    The Labour Hall is where you go to work on other players' job orders.

    The Townjobs tab is where all the jobs that the town needs done are located. These jobs are:

    Town Culture Upgrades,

    This is where the town field upgrades are listed.

    Town Milling Jobs,

    This is where the Town Milling jobs are listed.

    Town Breeding Program,

    These are where the animals that the town needs to have bred are listed.

    The Field sector is where all of the jobs relating to fields are listed. The jobs here are posted by other players.

    The Ranch sector is where the jobs relating to animals are posted. These jobs are posted by other players.

    The Workshop is where all of the work orders are posted for the players that want to hire people to make things for them in the different workshops.

    Available followers is where you can hire followers who have different effects that help you out.


    Town Center

    The Town Center represents the heart of the town and from there you can enter all the existing Town Buildings. It is also the place where you can enter the Taverns, the mini-games and visit the Traveling Merchant or steal from other players.

    The Town Buildings:
    - Town Gate: Allows you to leave/enter the town and if you like, hire mercenaries to accompany you.
    - Town Ranch: The Ranch is the place where you buy and keep animals.
    - Town Restaurant: The Restaurant offers meals and bread for when you are hungry.
    - Farmfields: Here you can manage your fields and grow crops.
    - Workshops: There are several different workshops each allowing you to make different objects.
    - Item Market: Here you can buy Potions, Tools, Equipment and Animals from other Seekers.
    - Goods Market: Here you can buy Food, Drinks, Resources and Ingredients from other Seekers.
    - Town Barracks: The Barracks contain lists with the town members of all the towns.
    - Town Office: Here you can find the Town Announcements. It also is the place where the Town Council gathers.
    - Great Hall: In the Hall you can buy Lottery Tickets, see the current Council and join or abandon a town.
    - Town Mill: The Mill is used to produce Flour from Wheat Bags.
    - Town Hospital: Wounded Seekers recover in the Hospital. You also can recover your lost life-points.
    - Town Academy: At the Academy you can improve certain skills, teach, study or read books.
    - Labour Hall: At the labour hall you find work offered by other Seekers.
    - Your Residence: This is where your house is located and will bring you to your residence.
    - Town Jail: At the Town Jail you can report crimes and visit the prisoners.


    Pickpocket

    Pickpocketing is making an attempt to steal money from another player. You can do this at the Town Center.

    Training your Pickpocketing Skill
    You can train the Pickpocketing Skill up to 60 points using your stamina. Training won't earn you money, but you can't get caught either.

    Possible Victims
    Thieves can only make an pickpocket attempt on players who appear in the list. The Victim must be in the same town, not in disguise, not on vacation and active during the past 10 days.

    Pickpocketing
    Pickpocketing is an action that requires 20 stamina. Based on your Pickpocketing Skill and a little luck you will succeed and remain unseen!

    - Chance on success: Is your chance to successfully steal money from your victim. The amount you steal varies between 1% and 4% of what your victim had. With a maximum of 10 silver at the time.
    - Chance on getting caught: Is the chance that your attempt was seen by the victim and/or other people in town. Even if you failed to steal any money, you still can be seen.
    - Cooldown: After each attempt there is a waiting time of 2 hours before another attempt can be made.

    Reporting a Crime
    Witnesses of a crime received an event.
    He or she can click on the event and report the crime automatically to the Town Watch. Once a crime is reported the Councillor responsible for the Town Watch can sent out an arrest warrant for the thief.

    When the thief is still in town on the time the arrest is sent out, he/she will be automatically sentenced to the Town Jail. In case the thief managed to leave the town in time, he/she no longer can enter the town for a period of time.


    Traveling Merchant

    ~This feature is coming soon~

    The Traveling Merchants allows Seekers to sell and buy goods for fixed prices.


    Town Jail

    The Town Jail is a town building that has to be build by the town and can be upgraded until lvl 6. It main function is to lock Seekers who have transgressed some of the ingame rules or ingame laws. When jailed seekers are unable to leave the jail. They can't access their fields, animals, inventory or even meals.
    The Prison Penalty points represent the time prisoners have to spend in the Jail. Every day those points automatically get reduced during the daily reset. When the points reaches 0 the Seeker is free again.
    Because the meals are out of reach in jail Seekers will most likely starve, however they will not completely die. When the life-points should reach 0 they stay at 1 life-point. The prisoner itself and any visitors have options in the Jail. Visitors will see a complete list of all the prisoners jailed in the Realm. They also have 3 different options with each prisoner that is in the same town as the visitor.

    Visitor Options

    - Give a Bread: Visitors can give one of their breads to the prisoner. This will feed the prisoner just like having a normal bread meal.
    - Throwing eggs: Visitors can throw (their) eggs. This raises the mood and sometimes the Agility Skill.
    - Throw a stone: Stones can be thrown to the prisoners, when hit the prisoner will lose some life-points.

    Prisoner Options

    - Pay the tax debts:
    While being in prison, prisoners can repay their debts to the town. They can do that by spending stamina and generate money for the town. This is helpful if the prisoner want to maintain their relation with the town in the future.

    - Work for faster release:
    While in jail prisoners can spent stamina to work for a faster release. This will lower the Prison Penalty points and thus lower the time that has to be spend in jail. This option is only available when the prisoner has no debts in the town.

    - Escape by digging a tunnel:
    Prisoners can spend stamina digging a tunnel and hope to get free that way. The prisoner doesn't know how much stamina to spend. Every dig makes the tunnel a little longer. At a certain point the tunnel is long enough and the prisoner will be set free. The next prisoner who digs have to start all over again. The higher the level of the prison, the harder it will be to escape like this.

    - Escape by removing the bars:
    Prisoners can spend their stamina sawing the iron bars in front of the window. This works exactly the same like with digging the tunnel. Only the skills that might affect your work are different.


    Tax Investigation

    A Tax Investigation is an ability used by Towns to see if the target Seeker has unpaid taxes in the town.
    Only if the suspect is known to be in the town, an investigation can be started (note: As long as Seekers are in disguise they are not known to be in town).

    Investigation Jobs can be taken at the Labourhall. They require a basic of 100 stamina with a reduction of 0.4 stamina for each point in the Bookkeeping Skill and 0.1 stamina for each point in the Intelligence Skill.

    If the suspect has no or less taxes then an amount chosen by the town, the investigation has no further effect and is finished. However if the suspect has more taxes then allowed, the investigation continues. A warning is sent to the suspect together with a deadline 48 hours.

    As soon the suspect completely paid the required tax, the investigation has no further effect and is finished.
    Note: Only the tax at the start of the investigation is taken in account. Additional taxes gained during the 48 hours have no effect on the investigation.

    If the suspect did not completely pay the required tax, he or she can be arrested by the town.
    Seekers can only be arrested when they are known to be in town (note: again, when the suspect is in disguise they are not known to be in town).
    If the 48 hours passed and the Seeker is not arrested yet, he or she can still decide to pay the tax in which case the investigation has no further effect and is finished.

    When sentenced to jail, the amount of unpaid taxes have a direct influence on the time you have to spend in jail.


    Town Office

    The Town Office is only accessible for the Town Council of that Town. Other Seekers have no business there and cannot enter.
    It is in the Town Office where the Town Council makes its decisions for the Town. The building upgrades, the Town Warehouse, Town Inventory and Town Member statistics are located there.
    The Town Council is chosen by the Town Leader. The task of the Council is to make the town prosper and help its members. An active Town Council is essential for a successful Town.


    Workshop Guilds

    When you join a Workshop Guild, your Guild Score will increase whenever you spend stamina on making items in that workshop or if you work for other Seekers at the labour hall. There is no limit on the amount of Guilds you join and you can abandon the Guild at any time.

    There are currently 4 Workshop Guilds:
    - The Blacksmith Guild
    - The Carpenter Guild
    - The Tailor Guild
    - The Alchemist Guild

    Become a Guild Apprentice
    When you have less then 40 on the Workshop Skill, you can apply to a Guild Master. Once that Master accepted your application, you can use your master's skill to create new tools and items. In exchange, the stamina used by you will increase the guild score of your master. You can leave your master whenever you want or when you reach 40 on the skill.

    Become a Guild Master
    When you have 80 or more on the Workshop Skill you can become a Guild Master and help younger Seekers. You can have one apprentice or 2 when you reached 100 on the skill. Your apprentices must live in the same town as you do and you can kick the apprentice and quit being a master at any time.


    Workshops

    The Workshops are available in every town. In the workshops you can create tools, items and potions.

    There are 5 Workshops:
    - The Blacksmith Workshop. Where you can forge tools from metal and melting iron in Iron Bars.
    - The Carpentry Workshop. Where tools from wood are assembled.
    - The Tailor Workshop. Clothes and wool items are made there.
    - The Alchemist Workshop. Where you can make all kind of potions.
    - The Brewery. Where you can make beers and wine.


    Alchemist Workshop

    The Alchemist Workshop is one of the available Workshops in the Town. In the Workshop Potions can be made by using various Herbs. The Alchemist Workshop can be upgraded by the Town Council up to level 6. Each level allows the users of the Workshop to create higher quality Potions.

    [See the Alchemist Potions]


    Blacksmith Workshop

    The Blacksmith Workshop is one of the available Workshops in the Town. The Workshop can be upgraded by the Town Council up to level 6. Each level allows the users of the Workshop to create higher quality Objects.
    In the Blacksmith Workshop you also can melt Iron Ore in Iron Bars or forge Iron Nails from Iron Bars.

    Melting Iron Ore:
    Melting Iron Ore into Iron Bars requires a level 1 Blacksmith Workshop, 5 stamina, 3 Coal and a certain amount of Iron Ore. The amount or ore needed depends on your Ore Melting Skill.

    Forging Iron Nails:
    Forging Iron Nails require a level 1 Blacksmith Workshop, 1 Iron Bar and 40 stamina. You will receive 40 Iron Nails + 1 extra Nail for each 5 points on your Blacksmithing Skill and have another chance for getting extra Nails depending on your Patience Skill.

    [See the Blacksmith Items]


    Carpenter Workshop

    The Carpenter Workshop is one of the available Workshops in the Town. In this Workshop Objects are made that require mostly wood. The Carpenter Workshop can be upgraded by the Town Council up to level 6. Each level allows the users of the Workshop to create higher quality Objects.

    [See the Carpenter Items]


    Tailor Workshop

    The Tailor (or Clothier) Workshop is one of the available Workshops in the Town. In the Workshop weavers produce clothes using various Wool and Leather Squares. The Tailor Workshop can be upgraded by the Town Council up to level 6. Each level allows the users of the Workshop to create higher quality Objects.

    [See the Tailor Items]


    The Brewery

    The Town Brewery can be found at the Workshops and is place where Seekers can make Alcoholic beverages like Beer and Wine. Towns need to construct the different levels of the Brewery before the possibilities to make beverages become unlocked and available to the Seekers.

    Brewery level 1 - Brewing Beers

    Beer is the most common alcoholic drink available. It also is the cheapest and often used in the Grail Taverns as a socializing drink. To produce a Barrel of Beer an Empty Barrel and 20 Hops are required. Once the Barrel is filled, it needs to be stirred once a day and that for a period of 4 days. Stirring the Barrel requires 20 stamina*. Once the production process is finished one Barrel of Beer has been produced and placed in your Tool Chest. This barrel can be opened and the Seeker will receive 50 Beers. After each use the barrel will lose 25 durability but can be used again to repeat the process.

    Brewery level 2 - Producing Wine

    Wine is another alcoholic drink, very popular by the drunkards and the higher upper class of the Grail Seekers. Producing a Barrel of Wine requires an Empty Barrel and 20 Grapes. Once the Barrel is filled, the wine needs to come to age which takes 10 days. During that time the Barrel needs to be checked once a day which requires 20 stamina*. Once the production process is finished one Barrel of Wine has been produced and placed in your Tool Chest. This barrel can be opened and the Seeker will receive 25 Wine. After each use the barrel will lose 25 durability but can be used again to repeat the process.

    * The required stamina gets reduced with 1 stamina for each 10 points on your Brewing Skill.


    Town Gate

    The Town Gate is the only location in a town from where Seekers can start their adventure outside the safety of the towns. It also is the entrance for when a Seeker arrives at a Town.

    At each Town Gate followers can be hired for both inside the town as for venturing outside into the wild.

    Leaving the Town
    When leaving a Town, you'll be checked for up-payed Town Taxes. Refusing to pay the taxes will force you into a fight with the Town Guard.

    Entering the Town
    When entering the Town a minimum of 100 Town Reputation is required. Having less will leave you two options to enter the Town still:
    Sneaking inside the town

    Bribing the Town Scribe
    The Seeker can choose to pay an amount of money to pass the gate. The more money offered the higher the chance is to be allowed in the town. Whether the attempt succeeds or fails, the Seeks does lose his/her money.
    The chance on a successful bribing attempt increases with 0.5% for each point on your Charisma Skill.


    The Grail Castle

    The Grail Castle is the very heart of the Grail Realm. From there the Grail Lords run their business.
    Because the Grail Castle is not an actual location on the World Map, it always is accessible! Even when you are in the Hospital or in Jail.
    In the Reward Hall of the Grail Castle Seekers can exchange their Grail Tokens for special favours.
    The Hall of Fame is where Seekers can see several lists with Rankings. Like the Popularity Ranking or Honour Ranking.
    Seekers also are able to work straight for the Grail Lords. This is by far the most easiest way to make money and it is always available.


    Grail Lottery

    Each first week of the month a Grail Lottery is organized by The Grail Lords. All Seekers can participate in this event and buy as many lottery tickets as they like and can afford.
    A ticket costs 10 Bronze and gives you one chance on winning Grail Tokens. Tickets can be bought anywhere even while being in the Hospital or Jail. The more tickets you buy, the more chance you'll have on winning a prize. At the end of the week 10 winning tickets are randomly picked. A player can have multiple winning tickets claiming more then just one prize.

    The Jackpot Prize:

    Each lottery the Jackpot starts with 200 Grail Tokens.
    But with each 10 tickets bought, the Jackpot increases with 1 extra Grail Token.

    1st prize wins 50% of the Grail Tokens in the Jackpot.
    2nd prize wins 25% of the Grail Tokens in the Jackpot.
    3th prize wins 12% of the Grail Tokens in the Jackpot.
    4th prize wins 5% of the Grail Tokens in the Jackpot.
    5th prize wins 3% of the Grail Tokens in the Jackpot.
    6th - 10th wins 1% of the Grail Tokens in the Jackpot.


    The winners have until next lottery to claim their Grail Tokens. Unclaimed prizes will be lost with the start of a new Grail Lottery.

    The Grail Tavern

    The Grail Tavern is an in-game chat room where Seekers can meet and talk with each other in a peaceful environment. It is a great place to gather information, meet new friends and set up trade deals.
    The Grail Tavern is also the place were you can drink beer in an unlimited quantity bought by yourself or offered by others.

    The Tavern Legend
    : Leave the Chat Room.
    : Buy yourself a Beer for 20 Bronze.
    : Offer a round of Beer to everybody in the tavern, paying 20 Bronze a beer.
    : Accept/Refuse beers offered by other Seekers.


    Chat Rules

    + Do not swear or curse! Ever! This includes words in other languages and also abbreviations, such as 'stfu' or 'fu'. If you are unsure about a word, simply do not use it. The Moderators will decide if the language used is inappropriate, not the chatters.

    + No massive amount of CAPS. WE ALL CAN READ YOUR SENTENCES WITHOUT THE CAPS, THANK YOU.

    + English is the only language allowed in chat.

    + Do not encourage others to break rules, do not intimidate or harass others either.

    + Don't spam or flood the Taverns. Spamming is posting repeated, unwanted or annoying messages.

    + No insults, no threats, no racism and no flaming. Flaming is a term used to describe a hostile or aggressive interaction between chatters. Insults include any comment made to or about a Seeker that are intended to degrade or embarrass. Threats to other Seekers are allowed only if the context is entirely in-game. Racism will not be tolerated in any context.

    + No Controversial/Sexual Chats. The Grail Tavern is not the place to voice your opinion on controversial subjects such as gender, school, politics or religion. Please keep in mind that the Grail Community is an all ages area, and sexual comments or suggestions will not be tolerated.

    + Do not post links to offensive sites or pictures (no nudity, pornography or violence) in the Tavern.

    + Do not use the Tavern to promote any out-game activity.

    + Most important of all - Don't annoy the Tavern Moderators! (Moderators have a red or green colored name).


    Seekers found breaking any of the rules may be warned, kicked or banned by a Moderator, depending on severity.


    Moderators have been picked by Lord Arogandor for their consistency, fairness and reliability. If you feel you have been unfairly treated by a moderator, first try to talk with this mod. If unsuccessful, send an Message to Lord Arogandor explaining your side and also the time this occurred so he may investigate the situation.


    If you are warned by a moderator - do not argue that you did not do anything wrong.

    If you're warned or kicked out by a moderator, trust their judgement that you did "something" wrong. Some will tolerate your behavior more than others so don't argue it was unfair, just realize you did "something" unacceptable by someone else and learn!


    World Map

    The World Map symbolises the lands of the Grail Realm. On the World Map different locations can be found (e.g. Forests, Mines, Towns, Caves,...). The Towns all have an unique location on the Map and are usually connected by Roads.
    To move over the map a Seeker will need stamina depending on the tile he or she wants to travel to. With every step made, one of the Travelling Skills will increase. The right Skill is used depending on the area the Seeker travels in.
    Over land the Walking Skill is used while the Swimming Skill is used in water areas.
    Seekers who have a Horse will use their Riding Skill instead of their Walking Skill.

    It happens regularly that the World Map expands and makes the Realm bigger and bigger, allowing the Seekers to discover new areas stuffed with adventures.

    The Grail Realm


    Different Locations

    When travelling on the World Map you will be able to enter different locations. Depending in which location you are, you will be able to perform various actions.


    Ferry Express

    The Ferry Express is a location on the map and currently owned by the town Spero. The Ferry is the only way to reach the Island north across the sea. Seekers using the Ferry need to purchase a ticket before they can embark the boat. The Ferry Office is protected by a password, known by the town leader.

    Seekers visiting the Ferry Express can donate money, wood, wool and Iron Nails to construct additional boats for the Ferry Express.

    Once enough materials are donated to the Ferry Express a new boat can be constructed. The Carpentry Skill and the Naval Construction Skill improve the amount of units completed with each stamina spend.

    A new boat has 1,500 durability. Each time the boat arrives back to the mainland, between 1 or 2 durability for each passenger embarked is lost. When there are no passengers embarked, the boat remains at the mainland until a passenger shows up or until a player stuck on the Island calls for a boat.

    A trip exists out of 4 phases:

    Phase 0: The boat is stationed at the mainland.
    Phase 1: A passenger bought a ticket & embarked the boat. One hour until the boat leaves.
    Phase 2: The boat is sailing toward the Island which takes 2 hours.
    Phase 3: The boat lays at the island, for 1 hour, passengers can embark & disembark at anytime.
    Phase 4: The boat returns to the mainland again which takes another 2 hours.


    The Forest

    In the Grail Realm there are many forests. They can be recognized on the World Map as the tiles with trees. There are no differences between the Forests on the World Map. When you are on a Forest Tile you can enter the forest and do one of the 3 different actions there:

    Chopping Wood

    To cut wood you need to have a Wood Axe equipped. Each attempt to cut wood requires 20 Stamina. Depending on your Wood Chopping Skill, your Axe Fighting Skill and your Strength Skill you will cut more wood. Each time you chop wood, there is a 20% chance to receive damage.

    Wood gained: 1 basic + 1 extra for each 10 points on the Wood Chopping Skill

    Damage: 2 - 3 damage + 1 damage for each 20 points on the Wood Chopping Skill


    Search for Herbs

    Searching for Herbs in the Forest is exactly the same like searching for Herbs at the Shore. But the herbs you will find in the Forest are different than those you will find at the Shore. You need to have an Herb Bag equipped before you can search for herbs. Your Herbalism Skill influences the chance on finding herbs. The more stamina you spend, the more chances you create to find Herbs.

    Hunt on small animals

    Before you can start a hunt you will need to have a Hunting Set equipped. Hunting takes 2 hours and 50 stamina basic. Depending on your Hunting Skill you will be able to hunt on more rare animals. The Skill also influences your chance on success. You can further increase your chances by adding additional stamina and/or drinking a Hunting Potion. Depending on the animal you hunted on you will receive different resources if the hunt was successful.


    The Mines

    There are currently 2 mines available in the Realm.

    The Iron Mine
    The Iron Mine is a location on the map close to the town Camaar, where Seekers can delve Iron Ore. Iron ore is mainly used to produce Iron Bars at the Blacksmith Workshop. To mine, a Pickaxe must be equipped. With each stamina spend on mining, you have a chance to lose 1 to 3 life-points.

    The Coal Mine
    The Coal Mine is a location on the map close to the town Spero, where Seekers can delve Coal. Coal is mainly used at the Blacksmith Workshop. To mine, a Pickaxe must be equipped. There are three different regions in the coal mine, the deeper you go in the mine, the more coal you will receive but the more damage you receive as well. With each stamina spend on mining, you have a chance to lose 1 to 3 life-points * region level.

    Related Skills
    + Mining Skill: Increases the amount of Coal or Iron Ore you will delve with each stamina spent.
    + Endurance Skill: Decreases the chance on receiving damage while mining with each stamina spent.
    + Luck Skill: Increases the chance on finding Healing Potions and money while mining.


    The Shore

    The Shores are the locations on the map that contain mostly water. When entering a shore location you currently can search for Herbs or go fishing.

    Searching Herbs:
    Searching for Herbs at the shore is exactly the same like searching Herbs in the Forest. But the herbs you can find at the shore are different then those you will find in the Forest. An Herb Bag must be equipped before you can search for herbs. Your Herbalism Skill influences the chance on finding herbs and more stamina you use, the more chances you create to find Herbs.

    Fishing:
    A Fishing Rod is required before you can start fishing. Each attempt requires 10 stamina and 10 minutes to complete. Depending on your Fishing Skill, your Patience Skill and your Luck Skill you have a chance to catch a Fish during each of the attempts. In addition to fish you also have a chance to catch a rare Mermaid!

    Catching a Mermaid
    Mermaids are rare creatures that can be found in the water. The chance on catching a Mermaid can be increased by drinking Fishing Potions. When the Seeker catches a Mermaid he/she will receive one of the following special rewards:
    - A large amount of Fish.
    - Some Herbs from the Shores.
    - A Treasure Chest with Money.
    - A random quality Fishing Rod.
    - A random quality Swimming Pants.
    - Experience on the Swimming Skill.
    - A random quality Kraken Helmet.
    - A random quality Grail Token Chest.

    Fishing Potions
    When drinking a Fishing Potion, you receive additional attempts equal to the Quality of the Potion. In addition the quality of the potion also increases your chances on catching a Mermaid.
    The potions are not cumulative in effect and last until the next time you go fishing. The Potion effects all the tries you perform during one fishing session. So it pays off to spend more stamina at once.


    The Stone Quarry

    The stone quarry is a location on the world map where stone can be gathered. A pickaxe is required to gather the stones.


    Witch Hut

    The Witch Hut is a location on the World Map and can be found somewhere south-east of The Grail Monastery. At the Witch Hut, you can exchange your ingredients for other ingredients of your choice.

    Trading Ingredients: You can trade any ingredient in exchange for an amount of other ingredients of your choice. The ingredients you want to trade must always have the same rarity. The Witch trades 1 ingredient for 4 of your ingredients. Each 50 points on your Mercantile Skill lowers this ratio with one.

    Receiving a Healing Potion: Each ingredient you trade gives you a 1% chance on receiving an Expert Healing Potion for free. Your Charisma Skill improves that chance with 0.09% for each point on the Skill.

    Defeat the Witch: In quest for the missing Alchemist it is possible to defeat the Witch. Seekers who succeed in doing so pillage the Witch Hut and lose the opportunity to trade or meet with the Witch.

    Witch related Quests:
    - The Ludovicus Quest
    - Wood for the Witch


    Monsters

    Monsters are the common name for the creatures that can be encountered while traveling on the World Map.
    There is a wide variety of monsters you can find. Each with different characteristics like Speed, Agility, Damage, Life,...

    The type and level of the monsters you encounter highly depend on your own Combat Level. Also the region or Quest might affect the type of monsters you can encounter.

    List of Monsters (The list might not be complete)

    In normal situations you have 15% chance to encounter a monster by ever step you set on the World Map.

    On some tiles (towns, the mines, the quarries,...) it is impossible to encounter a monster, because those tiles are supposed to be completely safe.


    Flee from Monster

    When you encounter a Monster on the World Map you will have the option to fight and engage the monster or to flee away from it.
    If you decide to flee, you move to a random map-tile next to your current position. Running away before the combat even started is considered to be cowardly and that is why the Cowardice Skill will increase.


    Retreat from Monster

    When fighting a monster, you always will have the option to retreat from the fight. This however will not always work as the monster can block your way out. Retreating from combat works on chance and the higher your Retreat Skill, the bigger the chance of success. If the retreat attempt fails the monster will be able to attack again. If the Seeker is still alive afterwards, a new retreat attempt is possible. If the retreat attempt succeeds the Seeker returns to the map on the same tile without the monster.


    Followers

    Followers are Non Playing Characters (NPC's) who join Seekers for certain reasons and give certain benefits to that Seeker.

    The NPC's are controlled by the computer and Seekers don't have control about them. However there are certain ways to gain or lose a follower.


    Copyright © Arogandor. All rights reserved.
    Copyright violators will be prosecuted.
    Wednesday 18th of October 2017 06:19:57 PM